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Post by voyager3 on Jan 21, 2006 16:27:40 GMT -4
IHi everyone, I've a question about the DSKY display in the Apollo CM. Watching Apollo 13 and From the Earth to the Moon, I've noticed that in the top right hand corner of the screen were the words "NOUN" and "VERB" with a number beneath. What did these mean?
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Post by JayUtah on Jan 21, 2006 20:38:55 GMT -4
The commands given to the computer were conceptualized as VERBS (commands) and NOUNS (things to be worked on) to help simplify the interactions. These were assigned two-digit numbers, and the astronauts memorized the important ones. This lets you do everything using a numerical keyboard. Everything the computer could do (e.g., fire the motor, display memory contents) was assigned a verb. You ordered the computer to do something by pressing the VERB key, then the number of the operation you wanted to perform. If the verb you entered needed a noun (i.e., something to work on) then you pressed NOUN and the noun number. Then you pressed ENTER and the computer processed your request.
Verb 35, for example, is the command to light up all the indicators on the DSKY to check for burned out lights. So you press VERB 3 5 ENTER.
The displays on the DSKY tell you which verb and noun were last entered. That can tell you what the other displays mean, especially the three lines of numerical data.
Verb 16 means "display the data item specified by the noun, in decimal, and update the display at one-second intervals." Noun 65 is the internal system clock. So if you say VERB 1 6 NOUN 6 5 ENTER, the numerical display will show you the mission clock and update it every second. Other nouns might refer, for example, to the gimbal angles from the guidance system or the upload/download speed. But if the display says 16 and 65 for verb and noun, then you know that the rest of the display is showing you the clock.
There's another sequence to run a program, but I can't remember what it was. The noun is the program number to run, which will then appear on the DSKY as well. The program might take over the display, ask the operator questions, and so forth.
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Post by voyager3 on Jan 21, 2006 21:49:52 GMT -4
Thank you Jay!
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Post by papageno on Jan 21, 2006 21:53:26 GMT -4
The commands given to the computer were conceptualized as VERBS (commands) and NOUNS (things to be worked on) to help simplify the interactions. This reminds me of the Zork text-adventure... ;D
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Post by linuxboatr on Jan 25, 2006 12:39:26 GMT -4
The CM computer didn't have enough power to run Zork! Zork is advanced stuff compared to the CM user interface. But the CM computer had to fit in a small space and be straightforward to use. It isn't pretty or glitzy but I can appreciate the simple elegance of the design. Matt
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Post by JayUtah on Jan 26, 2006 0:48:03 GMT -4
The AGC "user interface" included many of the switches and controls on the panel. A general-purpose computer has to have a general-purpose interface. An embedded system can use special-purpose controls.
For example, the digital autopilot program was usually running. It has no DSKY outputs. Its "outputs" are the RCS jets. It has no DSKY inputs. Its inputs include the state vector maintained in memory and the deadband selector switch on the pilot's console. That controls how far off the CSM can be from its desired heading before the computer decides to correct it.
The AGC had no representation for text. To many that's a curious and crippling omission. To the engineer its the judicious deletion of a feature that was not necessary and would have needlessly complicated the design.
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Post by Count Zero on Jan 26, 2006 21:02:58 GMT -4
That reminds me of the movie Red Planet, where Val Kilmer finds an unmanned Russian probe on Mars, and unscrews a side panel to access a computer monitor and keyboard. I can just see the Hollywood writer justifying that: "Well, like, y'know, duuuhhh! It's a computerrrr! Of course it'll have a keyboard & monitorrr! Y'know my friend Barry? He's got this computer that is like, sooo radical... Hey, y'wanna go to Starbucks?"
Somewhat more subtly, would a probe need an access pannel that could be removed and replaced?
I seem to recall an Apollo mission where they needed a screwdriver, but didn't have one. I forget the details. I'm drifting...
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Post by Data Cable on Jan 27, 2006 2:03:50 GMT -4
Forget the keyboard... what about that stupid bear graphic? Are the writers implying that Russian engineers design their equipment to be operated by three-year-olds? Or is it a fraction of a molecule deeper than that, implying that the Russian government/space program is so strapped for cash that it needs to scavenge children's educational/entertainment products to run their probes, with only a minimum of code alteration?
(Öy, don't get me started on the problems with that flick...)
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Post by dwight on Feb 12, 2006 14:08:37 GMT -4
What about that stupid robot that makes scary sounds while hunting its former masters? I often think if you took the good parts from Red Planet and mixed them with the good parts of Mission to Mars, you'd have a top notch film.
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Post by Data Cable on Feb 13, 2006 2:11:37 GMT -4
I often think if you took the good parts from Red Planet and mixed them with the good parts of Mission to Mars, you'd have a top notch film. But then, one could say the same about, for example, Showgirls and Dude, Where's My Car?
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Post by PhantomWolf on Feb 13, 2006 2:29:17 GMT -4
Well one can say it, but that doesn't make it right.
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Post by thestargazer on Feb 13, 2006 16:23:31 GMT -4
The CM computer didn't have enough power to run Zork! Zork is advanced stuff compared to the CM user interface. But the CM computer had to fit in a small space and be straightforward to use. It isn't pretty or glitzy but I can appreciate the simple elegance of the design. Matt Now hey, I take umbrage at that: Zork 1 would comfortably run on a 16k Apple computer and - issues of processing speed and storage aside, I believe the ... was it 14k-words?... of command storage the CM computer had would handle that quite nicely. Of course the question of getting the thing playable, that's another matter. Eagle 1: "Houston, we are go for next room, over." Houston: "Roger that, Eagle 1. Be advised it is pitch black and you are likely to be eaten by a grue. Advise you go for torch burn on mark." Eagle 1: "Ah, roger that Houston. Go for torch burn in five-four-three-two-one-mark and LIGHT LAMP, over." Houston: "Copy your LIGHT LAMP, Eagle you are in a small room, there is a table here with a paper sack and a sword inside a jeweled scabbard. What next, over." Eagle 1: "Copy room description, houston, say SCORE." Houston: "Eagle one we make score at ten out of a possible one thousand ranking you as Novice Adventurer. Advise you collect items to put in living room display case to raise score, over."
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Post by gr814u69 on Feb 16, 2006 9:05:04 GMT -4
Somewhat more subtly, would a probe need an access pannel that could be removed and replaced?
Wasn't that on Apollo 14 when they had the problem with the "ABORT" button? Something about they had to take a panel off. They found a loose ball of solder.
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Post by ktesibios on Feb 17, 2006 12:51:57 GMT -4
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